A not very deep game, yet still incredibly fun
I was entertained by this game as much as, say, Gish, Grand Theft Auto, you name it. The problem is, it was hard to play for a very long time. I did play until pretty far in, and I realize that you can't really make an infinite amount of levels, but I didn't find myself playing all the levels, as I did in, say, Bowmaster Prelude. However, with a little bit more powerups, it could be different. The visuals were wonderful, and dustball's music is great. One suggestion I found myself thinking of was having the health powerup (the energy field at the bottom) add up if you collect more than one. That would add more depth to the powerup itself. That aside, great job in creating a fun-for-a-few-hours game.